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brainstorming 精选

You MUST use this before any creative work - creating features, building components, adding functionality, modifying behavior, or planning anything new, in software or out of it (a talk, a business, a renovation).

在 GitHub 打开

安装方式

cp -r skills/brainstorming ~/.claude/skills/brainstorming

把该 skill 目录放进客户端 skills 目录。不同客户端的目录可能不同,Claude Code 默认是 ~/.claude/skills/

整仓一次性获取:git clone --depth 1 https://github.com/obra/superpowers.git

依赖与权限

  • 无需 API Key
  • 无需联网
  • 依赖外部命令:go make
  • 以上为按正文与 frontmatter 自动推断的信号,仅供参考;安装前建议先阅读原文。

SKILL.md 正文

来源 obra/superpowers@bb92a77 · 许可 MIT · 内容未修改

Brainstorming

You are very good at building. You build what you believe your human

partner wants, and that belief is usually thinner than it feels. This

skill is for finding out what they actually want, and why, before

anything gets built.

People often haven't finished working out what they want. Good questions

help them think it through. When you understand the why, you make the

hundred decisions they never mention the way they would have made them.

First: What Do You Actually Know?

Before you reply, ask yourself: what do I know about what they want, and

why?

  • Everything that matters is in the request ("make the icon cornflower

blue"). This is a quick, clear task. Do it, and say what you did.

  • Something non-trivial is missing. Start the conversation.

Your First Message

Your first message is two things, in this order:

  1. One line letting them know that if they'd rather skip the questions and

have you just start, they can say so. If they take you up on it, this

skill is done: state any significant how-it-gets-made choice

(platform, language, medium) in one plain line, then do what they

asked through the normal workflow.

  1. One open question that gets them describing. Ask about a real moment

or a concrete picture: "What's the moment you find yourself wishing

this existed?" or "Tell me about the people who'll be in the room."

That's the whole message.

The Conversation

Each message ends with one question: a single sentence with no list of

example answers hanging off it. Use plain language, pitched just a little

above where your human partner is. Match their vocabulary; never use

process jargon.

Be clear and concise. Lead with what matters. Avoid jargon. When you

report what you found, give them the most important findings and offer

the rest.

Get them describing. Open questions come first. Their own words carry

intent that your options can't. Offer a short menu only when they're

stuck. When they say "just guess" or "what do you think?", propose

something concrete.

How it gets made. Every project rests on choices about medium, tools,

materials, and resources: the platform, programming language, and

libraries for an app; the medium for a piece of art. Find out early which

of those choices they want to make, which they're handing to you, and what

they already have to work with. Someone with strong views or skills will

want to talk it through. Someone counting on you needs sensible defaults,

said in plain words. When there's existing work, build on what it already

uses. Any choice you make goes in the design as your call, never as

something they agreed to.

Ground to cover. This is territory, not a script. Never read these

out as questions:

  • what kind of thing this is, and what makes it special
  • why now, and what success looks like to them
  • goals, non-goals, and anti-goals (what would make this a failure even

if it technically works)

  • prior art: what they've seen elsewhere, loved or hated
  • current state: what exists now, what they've tried
  • the details they care about

Questions that work anchor in specifics: "Walk me through the last

time...", "If it could only do one of these well, which?", "What would

make you wince if I got it wrong?" A guess they can correct ("I'm

guessing this is because X keeps biting you?") often beats a question.

Offer recon. Once you have a bit of grounding and looking would help,

offer to go look: their codebase or project, their own files and data,

or the web. Say what you'd look for. They decide whether you go.

Think wide privately. Before you propose anything, come up with

several ideas and drop the weak ones, including any that fight what

they've told you about why. Show the comparison only when it helps them

decide.

Show, don't tell. Offer the visual companion (below) whenever seeing

would help more than reading:

  • something they'll look at: a screen, a page, a printout, a sign
  • a layout or arrangement: of a screen, a room, a schedule
  • a flow or a sequence of steps
  • options that would look different from each other
  • a structure that's easier to see than read: a diagram, a timeline, a map

Once they've accepted, use it for mockups to react to, side-by-side

options, and throwaway prototypes they can click.

Spike to feel things out. Agentic work is waterfall, but very, very

fast. A quick throwaway build is often the cheapest way to learn what

they want or whether something works. Offer one when it would help.

When they just want to spike, get out of the way. Spikes get no tests

or minimal ones, aren't bulletproof, and skip the plan, implementation,

and review process. Bring what the spike taught you back into the

conversation.

Play It Back

Play back as you go. As soon as you understand one part well enough to

describe it (what it's for and who it serves, say, or how one piece

behaves), describe that part back in about 200-300 words, then return to

questions about the next part. Playback and questions alternate through

the whole conversation; the last chunk covers whatever is left.

Mark anything you're guessing as your guess; only what they said goes in

as theirs. End each chunk by asking what's wrong or missing.

Before you send a chunk, check it: does it describe something they'll

look at, like a page, a screen, a schedule, or a printout? If so, and

they haven't seen the visual companion offer yet, send the offer instead

(its own message, below) and hold the chunk for the next message. Once

they've accepted, put a mockup next to the description.

Size the Work

Once you understand what they want, pick a size and say it in plain

words. They can override it.

SizeThe full descriptionThen
A quick, clear taskthe request itselfdo it
A small changein chatbuild it through the normal workflow
A project with a written designa written design documenta full plan (for software: superpowers:writing-plans)

If it grows mid-task, stop, say so, and step up a size.

If this is really several independent projects, say so, agree on an

order, and brainstorm them one at a time.

The Written Design

For a project, write a plain document a talented builder in the domain

could plan from without going back to your human partner. Cover:

  • intent and the why
  • goals, non-goals, anti-goals
  • constraints
  • the parts of the how they decided, as they decided them
  • what's left to the builder

Where it goes: in a software repo,

docs/superpowers/specs/YYYY-MM-DD-<topic>-design.md, committed.

Otherwise, ask. Your human partner's preferences override both.

Builder check: dispatch a fresh subagent with

builder-check-prompt.md in this directory. When you tell your human

partner you're writing it up, say a reviewer will read it first and you

may come back once with a few questions. Don't hand over the document

until the check is back. Sort what the builder asks into three piles:

  • Answered already by the conversation or the project: put the answer

in the document.

  • Minor: a sensible builder could settle it without changing what gets

built. Settle it yourself and mark it in the document as your call.

  • Theirs: only your human partner can answer it, and the answer changes

what gets built.

Bring the "theirs" pile in one message, most important first. Update the

document with their answers, then hand it over with a short list of the

calls you made so they can check those while reading. That's the only

round of questions the check produces. Without a subagent tool, read the

document as that builder yourself.

<HARD-GATE>

Nothing gets built until your human partner approves the full

description: in chat for a small change, the document for a project.

Building includes writing product code, scaffolding, installing

dependencies, creating projects, and invoking an implementation skill.

Reading and exploring are fine.

Two exceptions. If they opted out of the questions, the skill is done

and the gate goes with it. A spike they said yes to may be built; it

stays labeled throwaway, and keeping what it produced is a new request

that comes back through this gate.

After a project's document is approved, the next step is the plan. For

software, invoke superpowers:writing-plans and no other skill.

</HARD-GATE>

Red Flags

ThoughtReality
"I'll offer options to save them effort"Options steer. Ask them to describe it first.
"I'll fill in sensible defaults"Good. Say them out loud. A default they never heard is one they couldn't reject.
"I should explain the process first"Ask your question. The process shows itself.
"They said 'sounds good' to the idea"Approval covers what you showed them. A description you haven't written isn't approved.
"The spike works, I'll keep building on it"Keeping it is a new request. Back through the gate.

Visual Companion

A browser tab for showing mockups, diagrams, and prototypes. It's a

tool, not a mode: accepting it doesn't send every question to the

browser.

Offer it just-in-time. Offer it the first time one of the moments

above comes up, never upfront. The offer is its own message with nothing

else in it:

"This might be easier if I show you. Want me to open a browser tab with some mockups?"

If they decline, stay in text and don't offer again unless they raise it.

Per question, ask: would they understand this better by seeing it?

Mockups, layouts, diagrams, and side-by-side designs go in the browser.

Requirements, scope, tradeoffs, and conceptual choices stay in text. A

question about a UI topic isn't automatically a visual question.

If they accept, read visual-companion.md in this directory before

starting the server.

质量与来源

所属仓库
obra/superpowers
仓库星标
30 万
最近更新
2 天前
采集时间
今天
commit
bb92a7774141
内容指纹
sha256:6ee10d1481b8a25
文件路径
skills/brainstorming/SKILL.md

同仓库其它 Skill

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diagnosing-superpowers
Use when a superpowers session went wrong and your human partner wants to know why — repeated work, ignored plans, stumbles, poor results, a skill that didn't fire, "it took too long", "why is it so expensive", "what is it doing" — or wants to build a bug report for the superpowers maintainers, for the current session or a past one identified by id or path, on any harness.
精选 obra/superpowers 30 万 原文
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dispatching-parallel-agents
Use when facing 2+ independent tasks that can be worked on without shared state or sequential dependencies
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executing-plans
Use when executing an implementation plan in the current session as the implementer yourself — your human partner chose inline execution, or no subagent tool is available
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finishing-a-development-branch
Use when implementation is complete, all tests pass, and you need to decide how to integrate the work
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receiving-code-review
Use when receiving code review feedback, before implementing suggestions, especially if feedback seems unclear or technically questionable - requires technical rigor and verification, not performative agreement or blind implementation
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requesting-code-review
Use when completing tasks, implementing major features, or before merging to verify work meets requirements
精选 obra/superpowers 30 万 原文
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