跳到主要内容

frontend-design 精选

Guidance for distinctive, intentional visual design when building new UI or reshaping an existing one. Helps with aesthetic direction, typography, and making choices that don't read as templated defaults.

编码 Claude CodeMCP 客户端 Apache-2.0 3.8 万
在 GitHub 打开

安装方式

cp -r plugins/frontend-design/skills/frontend-design ~/.claude/skills/frontend-design

把该 skill 目录放进客户端 skills 目录。不同客户端的目录可能不同,Claude Code 默认是 ~/.claude/skills/

整仓一次性获取:git clone --depth 1 https://github.com/anthropics/claude-plugins-official.git

依赖与权限

  • 无需 API Key
  • 需要联网访问外部服务
  • 依赖外部命令:make
  • 以上为按正文与 frontmatter 自动推断的信号,仅供参考;安装前建议先阅读原文。

SKILL.md 正文

来源 anthropics/claude-plugins-official@f359d43 · 许可 Apache-2.0 · 内容未修改

Frontend Design

Approach this as the design lead at a design studio known for giving every client a distinct visual identity that is not mistaken for anyone else's. This client has already rejected proposals that felt cliché or templated, and is paying for a distinctive point of view: make deliberate, opinionated choices about palette, typography, and layout that are specific to this brief, and take aesthetic risk if justified.

Ground your designs in the subject matter

If the brief does not identify what the product or subject matter is, identify it yourself before designing, and confirm with the client. You can come up with one concrete subject, the design's audience, and the design's primary job, as a proposal. If there's any information in your memory about the client's preferences or context about what they're building, use that as a hint. The subject's industry, subject matter, materials, and vernacular are where distinctive visual choices come from — a design for a toy for girls aged 8–11 will be very aesthetically different from a dashboard for financial analysts. Build with the brief's real content and subject matter throughout.

Design principles

For web designs, the hero is the first thing viewers will see. Open with the most characteristic thing in the subject's world, in the form that is most appropriate: a headline, an image, an animation, a live demo, an interactive moment, or other treatments. Be deliberate with your choice: a big number with a small label, supporting stats, and a gradient accent is the default treatment, so only use it if that's truly the best option.

Typography carries the personality of the page. You don't need a different typeface for display or headline text and body content: use one family or two, and if two, make them clearly distinct.

Choose your typefaces deliberately, not the default families you would reach for on any other project, and set a clear type scale following the default guidance of The Elements of Typographic Style with intentional weights, widths, and spacing. When type is used as a headline or visual element, use the type treatment itself as an active part of the design, not a neutral delivery vehicle for the content.

Default to line lengths of less than 80 characters. Serif typefaces can have slightly longer line lengths; give serif body text slightly more line-height than a sans-serif.

Avoid these default typographic treatments; they are the commonest tells of a generated page:

  • Accenting just a single word or phrase in a headline, like putting one word in italic/bold or a different color.
  • Using all caps for labels.
  • Adding unnecessary typographic labels above content.

Visual structure is information. Structural devices like outlines, borders, numbering, eyebrows, dividers, labels, etc., encode useful information about the content rather than decorate it. Many generic designs use numbered markers (01 / 02 / 03), but that's only appropriate if the content actually is a sequence — like a stepped process or a timeline. Before adding numbered markers, check the content really is a sequence.

Use non-user-triggered motion sparingly and deliberately, only to draw attention. A single orchestrated moment — one page-load sequence or one reveal — lands better than scattered effects; fade-and-slide-up entrances on each section and hover transitions on every card are the generic default and read as AI-generated. Motion that answers a person's action (opening, expanding, confirming) is welcome when it shows what changed.

Consider written content carefully. Often a design brief may not contain real content, and it's up to you to come up with copy and placeholder content. Copy can make a design feel as templated as the design itself. See the below section on writing for more guidance.

Process: plan, review against the brief, build, critique

For calibration, AI-generated design right now clusters around some traits:

  1. a warm cream background (near #F4F1EA) with a high-contrast serif display and a terracotta or warm-clay accent (often near #D97757 — Anthropic's own Claude-interaction accent, so on a user's brief it reads as a tell);
  2. a near-black background with a single bright acid-green or vermilion accent;
  3. a broadsheet-style layout with hairline rules, zero border-radius, and dense newspaper-like columns;
  4. the SaaS-card kit: content chopped into identical rounded cards, one border-radius on everything regardless of hierarchy, the same soft grey shadow (rgba(0,0,0,.1)) under each, and gradient washes as decoration;
  5. template chrome that appears whatever the subject: a tracked-out ALL-CAPS eyebrow label above every heading; meta strings joined with middle dots ('A · B · C'); labels built as 'WORD — fragment' with a spaced em dash; tinted near-black (#0B0B0B, #111) standing in for black; a monospace face for small data labels; a '→' appended to link and button text.

All traits are legitimate for some briefs, but they are defaults rather than choices, and they appear regardless of subject. Where the brief pins down a visual direction, follow it exactly — the brief's own words always win, including when it asks for one of these looks. Where it leaves an axis free, don't spend that freedom on one of these defaults. As with a hired human designer, there's often a careful balance between doing what you're good at and taking each project as a chance to experiment and learn.

Work in two passes. First, brainstorm a short design plan based on the client's design brief: create a compact token system with color, type, layout, and principles.

  • Color: describe the core base palette as 4–6 named hex values.
  • Type: the typefaces and their roles.
  • Layout: a layout concept, using one-sentence prose descriptions and ASCII wireframes to ideate and compare. Include alignment guidance; should the content be left aligned, center aligned, justified?
  • Principles: the high-level guidance for what makes this page unique.

Then review that plan against the brief before building: if any part of it reads like the generic default you would produce for any similar page (work through a similar prompt to see if you arrive somewhere similar) rather than a choice made for this specific brief — revise that part, say what you changed and why. Only after you've confirmed the relative uniqueness of your design plan should you start to write the code, following the revised plan.

When writing the code, be careful of structuring your CSS selector specificities. It's easy to generate CSS classes that cancel each other out (especially with a type-based selector like .section and an element-based selector like .cta). This can happen often with padding/margin between sections.

Restraint and self-critique

Spend your boldness in one place. Let one element be the memorable thing, keep everything around it quiet and disciplined, and cut any decoration that does not serve the brief. Build to a quality floor without announcing it: responsive down to mobile, visible keyboard focus, reduced motion respected, visually accessible, harmonious color palettes. Critique your own work as you build, taking screenshots to review if your environment supports it — a picture is worth 1000 tokens. Consider Chanel's advice: before leaving the house, take a look in the mirror and remove one accessory. Human creatives have memory and always try to do something new, so if you have a space to quickly jot down notes about what you've tried, it can help you in future passes.

More on writing in design

Words appear in a design for one reason: to make it easier to understand and use. They are design content, not decoration. Bring the same intentionality and minimalism to copywriting that you would bring to spacing and color. Before writing anything, ask what the design needs to say, and how it can best be said to help the person navigate the experience.

Write from the end user's perspective. Name things by what users will understand in simple language, not by how the system is built. A user manages notifications, not webhook config. Describe what something is or does in plain terms rather than selling it. Being specific and legible to new users is always better than being clever.

Use active voice as default. A CTA says exactly what happens when it is used: "Save changes," not "Submit." An action keeps the same name through the whole flow, so the button that says "Publish" produces a toast that says "Published." The vocabulary of an interface is the signposting for someone navigating the product. Cohesion and consistency are how people learn their way around.

Treat failure and emptiness as moments for direction, not mood. Explain what went wrong and how to fix it, in the interface's voice rather than a person's. Errors don't apologize, and they are never vague about what happened. An empty screen is an invitation to act.

Keep the tone conversational: plain verbs, sentence case, no filler, with tone matched to the brand and the audience. Let each written element do exactly one job.

质量与来源

所属仓库
anthropics/claude-plugins-official
仓库星标
3.8 万
最近更新
今天
采集时间
今天
commit
f359d43b4060
内容指纹
sha256:d91970639e9f5c3
文件路径
plugins/frontend-design/skills/frontend-design/SKILL.md

同仓库其它 Skill

查看全部 33 个
access
Manage Discord channel access — approve pairings, edit allowlists, set DM/group policy. Use when the user asks to pair, approve someone, check who's allowed, or change policy for the Discord channel.
精选 anthropics/claude-plugins-official 3.8 万 原文
Claude CodeMCP 客户端
configure
Set up the Discord channel — save the bot token and review access policy. Use when the user pastes a Discord bot token, asks to configure Discord, asks "how do I set this up" or "who can reach me," or wants to check channel status.
精选 anthropics/claude-plugins-official 3.8 万 原文
Claude CodeMCP 客户端
access
Manage iMessage channel access — approve pairings, edit allowlists, set DM/group policy. Use when the user asks to pair, approve someone, check who's allowed, or change policy for the iMessage channel.
精选 anthropics/claude-plugins-official 3.8 万 原文
Claude CodeMCP 客户端
configure
Check iMessage channel setup and review access policy. Use when the user asks to configure iMessage, asks "how do I set this up" or "who can reach me," or wants to know why texts aren't reaching the assistant.
精选 anthropics/claude-plugins-official 3.8 万 原文
Claude CodeMCP 客户端
access
Manage Telegram channel access — approve pairings, edit allowlists, set DM/group policy. Use when the user asks to pair, approve someone, check who's allowed, or change policy for the Telegram channel.
精选 anthropics/claude-plugins-official 3.8 万 原文
Claude CodeMCP 客户端
configure
Set up the Telegram channel — save the bot token and review access policy. Use when the user pastes a Telegram bot token, asks to configure Telegram, asks "how do I set this up" or "who can reach me," or wants to check channel status.
精选 anthropics/claude-plugins-official 3.8 万 原文
Claude CodeMCP 客户端

相似 Skill

更多「编码」
code-simplifier
Review RTK Rust code for idiomatic simplification. Detects over-engineering, unnecessary allocations, verbose patterns. Applies Rust idioms without changing behavior.
精选 rtk-ai/rtk 8.3 万 原文
Claude CodeCodex CLI
design-patterns
Rust design patterns for RTK. Newtype, Builder, RAII, Trait Objects, State Machine. Applied to CLI filter modules. Use when designing new modules or refactoring existing ones.
精选 rtk-ai/rtk 8.3 万 原文
Claude CodeCodex CLI
issue-triage
Issue triage: audit open issues, categorize, detect duplicates, cross-ref PRs, risk assessment, post comments. Args: "all" for deep analysis of all, issue numbers to focus (e.g. "42 57"), "en"/"fr" for language, no arg = audit only in French.
精选 rtk-ai/rtk 8.3 万 原文
Claude CodeCodex CLI
performance
CLI performance optimization - startup time, memory usage, token savings benchmarking
精选 rtk-ai/rtk 8.3 万 原文
Claude CodeCodex CLI
pr-review
Batch review des PRs RTK par ordre de complexité croissante (XS → S → M → L). Pour chaque PR : vérifie l'état (conflits, CLA, reviews), lit le diff complet, analyse le code en contexte, présente un résumé avec lien + taille + recommandation. Attend validation explicite avant tout merge. Poste des commentaires boldguy-adapt sur les PRs bloquées (conflit, CLA, CHANGES_REQUESTED). Args: "triage" pour lancer un triage complet avant la review. "from:<num>" pour reprendre à partir d'un numéro de PR spécifique.
精选 rtk-ai/rtk 8.3 万 原文
Claude CodeCodex CLI
pr-triage
PR triage: audit open PRs, deep review selected ones, draft and post review comments. Args: "all" to review all, PR numbers to focus (e.g. "42 57"), "en"/"fr" for language, no arg = audit only in French.
精选 rtk-ai/rtk 8.3 万 原文
Claude CodeCodex CLI