tldraw-offline 精选
Drive and script tldraw offline canvases with an agent.
安装方式
cp -r optional-skills/creative/tldraw-offline ~/.claude/skills/tldraw-offline把该 skill 目录放进客户端 skills 目录。不同客户端的目录可能不同,Claude Code 默认是 ~/.claude/skills/
https://raw.githubusercontent.com/NousResearch/hermes-agent/0b89435e7e4f7fab88a34eb69f13bf339eb2fd00/optional-skills/creative/tldraw-offline/SKILL.md下载后另存为 ~/.claude/skills/tldraw-offline/SKILL.md。链接锁定采集时的 commit,内容与本站展示一致。
整仓一次性获取:git clone --depth 1 https://github.com/NousResearch/hermes-agent.git
依赖与权限
- 需要 API Key —— 使用前需配置相应的密钥环境变量
- 需要联网访问外部服务
- 依赖外部命令:
nodepythoncurljqmake - 以上为按正文与 frontmatter 自动推断的信号,仅供参考;安装前建议先阅读原文。
SKILL.md 正文
tldraw offline Skill
Work with the tldraw offline desktop app (offline.tldraw.com): read the open
canvas, make edits, and write document scripts — JavaScript embedded in a
.tldraw file that runs on load and gives the file durable behavior. The app
runs a local HTTP API (default localhost:7236) that a coding agent drives
with plain curl from its terminal — this is exactly how the app's own homepage
demo (Codex editing a canvas live) works. The agent does NOT use computer-use /
GUI clicking, and does NOT hand-edit the .tldraw file directly. Keep tldraw
offline open while you work.
When to Use
- The user has tldraw offline open and asks you to build or modify a canvas
(diagrams, wireframes, layouts).
- You want to add durable behavior to a drawing (reactive shapes, interactive
buttons, animation, connection logic) via an embedded document script.
Do NOT hand-place shapes to imitate a drawing — write the code that generates
them. Agents are far better at scripting the canvas than at drawing on it.
Prerequisites
- tldraw offline installed and running, with a document open. Releases:
https://github.com/tldraw/tldraw-offline/releases/latest (macOS DMG, Windows
x64/Arm64, Linux x86_64/arm64 AppImage or amd64/arm64 .deb).
- Agent skills installed in the app:
Develop → Install Agent Skills. The
app writes its own tldraw skill into ~/.codex/skills/, ~/.claude/skills/,
~/.cursor/skills/, and ~/.gemini/skills/ — teaching that agent the curl
recipes below. (This Hermes skill mirrors that guidance for Hermes.)
- The local control API. On launch the app writes
server.jsonto its config
dir (Linux ~/.config/tldraw/, macOS ~/Library/Application Support/tldraw/,
Windows %APPDATA%\tldraw\) with port (default 7236), a bearer token,
pid, and startedAt. Every request except GET / needs
Authorization: Bearer <token>. A clean quit removes server.json; if it's
present but the port doesn't answer, the app quit uncleanly — treat as not
running.
- Re-read port + token on EVERY shell call. Each terminal call is a fresh
shell, so an exported token does not persist — "export once and reuse" sends
an empty token and 401s. Read both inline at the top of each call:
PORT=$(jq -r .port <server.json>); TOKEN=$(jq -r .token <server.json>).
- No account or network needed for local editing.
How to Run
Two distinct workflows. Pick by whether the change must survive a reload.
A. One-off canvas edits (/exec) — layout, generating shapes, cleanup. This
is a live edit, not saved script:
BASE=http://localhost:7236
TOKEN=$(python -c "import json;print(json.load(open('$HOME/.config/tldraw/server.json'))['token'])")
# find the focused document id
DOC=$(curl -s "$BASE/api/search" -X POST -H 'content-type: application/json' \
-H "Authorization: Bearer $TOKEN" \
-d '{"code":"return (await api.getFocusedDoc()).id"}' | python -c "import sys,json;print(json.load(sys.stdin)['result'])")
# run code with the live `editor` + `helpers` in scope
curl -s "$BASE/api/doc/$DOC/exec" -X POST -H 'content-type: application/json' \
-H "Authorization: Bearer $TOKEN" \
-d '{"code":"const {createShapeId,toRichText}=await import(\"tldraw\"); editor.createShape({id:createShapeId(),type:\"geo\",x:0,y:0,props:{geo:\"rectangle\",w:200,h:100,color:\"blue\",fill:\"solid\",richText:toRichText(\"hello\")}}); return editor.getCurrentPageShapes().length"}'
B. Durable behavior (script/main.js) — reactive/interactive logic that must
survive reload. Edit the file on disk; the app's watcher applies it:
# get the live script file path for the doc
curl -s "$BASE/api/doc/$DOC/script-workspace" -X POST \
-H "Authorization: Bearer $TOKEN" # -> result.mainJsPath, result.isDefaultScript
# edit result.mainJsPath with read_file / patch / write_file (see scripts/main.js)
# then confirm the watcher applied it:
curl -s "$BASE/api/doc/$DOC/script-status" -H "Authorization: Bearer $TOKEN"
The ready-to-adapt document script is scripts/main.js.
Quick Reference
The document-script contract (verified against the app's bundled
script-context.d.ts):
import { createShapeId, toRichText } from 'tldraw' // primitives: import, not globals
export default function ({ editor, helpers, signal }) {
editor.run(() => { // batch = one undo step
helpers.createShapeIfMissing({ // idempotent furniture
id: createShapeId('node-1'), type: 'geo', x: 0, y: 0,
props: { geo: 'rectangle', w: 200, h: 100, richText: toRichText('hi') },
})
})
const stop = editor.store.listen(() => { /* react */ }) // fires the tick AFTER a commit
signal.addEventListener('abort', () => stop()) // REQUIRED cleanup on rerun/close
}
ctx.editor— the liveEditor(createShape,updateShape,deleteShapes,
getCurrentPageShapes, getShape, getBindingsFromShape, zoomToFit,
on('tick'|'event', fn), run(fn, { history: 'ignore' })).
ctx.helpers—createShapeIfMissing,createShapesIfMissing,
createArrowBetweenShapes(from, to, { arrowheadEnd }), translateShapes,
onShapeTranslate(id, fn, { signal }), richTextToPlainText, boxShapes,
getLints.
ctx.signal—AbortSignal; attach every listener/interval teardown to it.config.js(separate file) registers custom shape/tool/component utils and
runs before mount; main.js runs against the mounted editor and reruns on save.
Interactive UI (clickable buttons that drive state)
Drawn shapes can behave like a real app — the thing a static whiteboard can't do.
Full example: scripts/counter.js (a number display + MINUS/RESET/PLUS buttons).
Verification boundary — read this before claiming interaction works or doesn't.
The app's OWN agent playbook says to verify a clickable-UI script with "one
simulated click and one state read" via /exec (editor.dispatch a pointer
event, await a tick, read the shape's state) — NOT by driving a real mouse. By
that standard the counter is verified: dispatched clicks stepped it
0 → 1 → 2 → 1 → 0. Two caveats worth writing down:
- The script only runs once the app's file-watcher applies it. On Linux that
watcher uses inotify; a host with an exhausted fs.inotify.max_user_instances
logs inotify_add_watch ... No space left on device, script-status shows
state: "not-watching" / hasEntry: false, and the script never executes.
This is a host limit, not a script bug — a normal desktop is unaffected.
- **Driving the canvas with computer-use needs FOREGROUND delivery, not
background.** cua-driver's default background delivery returns
background_unavailable against Electron's occluded renderer — but that is the
first rung, not a wall. cua-driver returns an escalation: "foreground" hint;
set delivery_mode: "foreground" (pair with bring_to_front) and its X11 XTest
path (x11_xtest_fg) clicks land — this dismisses the "Run Script" consent
dialog and clicks the canvas. Verified by the Cua team on this exact v1.11.0
AppImage (Linux/X11). Do NOT conclude "Electron rejects synthetic clicks" and
give up in background mode — climb to foreground. (The real product path is
still /exec, not clicks; this note is for computer-use-driven testing.)
The pattern:
export default function ({ editor, helpers, signal }) {
// 1. Build buttons idempotently; tag each with meta so the handler finds them.
// Give buttons a visible label AND a meta.action.
// 2. Hit-test pointer_down in PAGE coordinates against the button bounds:
const inside = (b, p) => p.x >= b.x && p.x <= b.x + b.w && p.y >= b.y && p.y <= b.y + b.h
function onEvent(info) {
if (!info || info.name !== 'pointer_down') return
let p = null
try { if (info.point && editor.screenToPage) p = editor.screenToPage(info.point) } catch {}
p = p ?? editor.inputs?.currentPagePoint
if (!p) return
const hit = editor.getCurrentPageShapes().find(
(s) => s.meta?.ui === 'button' &&
inside({ x: s.x, y: s.y, w: s.props.w, h: s.props.h }, p)
)
if (hit) runAction(hit.meta.action) // mutate state; store it in a shape's meta
}
editor.on('event', onEvent)
signal.addEventListener('abort', () => editor.off('event', onEvent)) // REQUIRED
}
- Find buttons by
meta(or visible label viahelpers.richTextToPlainText),
not by hard-coded coordinates.
- One script owns both build and read. If the shapes are created by one code
path (with meta.action: 'inc') and the handler reads another convention
(meta.action === 'PLUS'), clicks silently do nothing. Ship the buttons built
by the same script that handles them, or ship an empty canvas so the script
builds them fresh — never pre-bake mismatched shapes into the file's db.
- Keep app state in a shape's
meta(e.g.meta.count) and render it as that
shape's richText label, so it survives save and is readable for verification.
- Detach the listener on
signalabort. Skipping this is not cosmetic: on
the next save the old onEvent stays attached alongside the new one, so every
click fires twice and a counter jumps by 2 instead of 1.
- For continuous motion use
editor.on('tick', fn); for a moving anchor with
attached pieces use helpers.onShapeTranslate(id, fn, { signal }).
Shipping a self-running scripted .tldraw
A .tldraw is a zip of metadata.json + session.json + db.sqlite + assets/
script/(only those entries are packable). For the script to auto-run without
the "This document contains a script → Run Script" consent dialog:
metadata.jsonmust carry ascriptmanifest:{ "sha256": "<digest>" }, where
the digest is sha256 over each sorted script/ path as ` ${path}\0${sha256hex(bytes)}\n `.
A mismatch is rejected as tampered.
- Pre-trust the digest by adding it to
~/.tldraw/script-trust.json
({ "trusted": ["<digest>"] }, or $TLDRAW_SCRIPT_TRUST). The app skips consent
when isScriptTrusted(digest) is true.
Procedure
- Read the current token/port from
server.json. Find the target doc with
api.getFocusedDoc() (or api.getDocs()); name it explicitly if several are
open.
- For layout/generation, use
/exec. For durable behavior, edit
script/main.js via /script-workspace.
- Make scripts idempotent: create durable shapes with
helpers.createShapeIfMissing
and stable createShapeId('name') ids. Scripts rerun on every load.
- Keep script-owned writes out of the user's undo stack:
editor.run(fn, { history: 'ignore' }) (or helpers.translateShapes, which
already does).
- For reactivity,
editor.store.listen(cb)and tear it down onsignalabort.
For interaction, editor.on('event', h) (hit-test pointer_down in page
coords); for animation, editor.on('tick', h).
- For a single moving anchor + attached internals, prefer
helpers.onShapeTranslate(anchorId, fn, { signal }) over a broad store
listener — a broad listener can turn your own writes into feedback loops.
Shape props (validated against tldraw SDK v5 schema)
editor.createShape / createShapeIfMissing accept partial props (shape utils
fill defaults). When building raw records for a file snapshot, every prop
below is required (run scripts/validate_shapes.mjs):
| Shape | Required props |
|---|---|
note | richText, color, labelColor, size, font, align, verticalAlign, growY, fontSizeAdjustment, url, scale, textLastEditedBy |
text | richText, color, size, font, textAlign, w, scale, autoSize |
frame | w, h, name, color |
geo | geo, w, h, color, fill, richText (+ dash/size/etc. defaulted) |
richText must be toRichText('...') — a bare string is rejected. color enum:
`black grey light-violet violet blue light-blue yellow orange green light-green
light-red red white. font enum: draw sans serif mono`.
Pitfalls
store.listenfires on the tick AFTER a commit, not synchronously. If you
write a shape and immediately read state expecting the listener to have run, it
hasn't. Verified live: an in-turn read shows 0 fires; after one setTimeout
tick it shows 1. Same reason the app notes editor.dispatch is async — await a
tick before verifying.
ctx, not globals. The entry is `export default function ({ editor,
helpers, signal }). There is no bare editor` global in a document script.
createShapeId / toRichText / Vec come from import ... from 'tldraw'.
richText, nottext. Text/note/geo labels userichText: toRichText(s).- Raw records need every prop;
createShapedoes not. In-app pass only the
props you care about; a hand-built .tldraw snapshot needs the full set (table).
- Scripts rerun on every load — be idempotent. Use
createShapeIfMissing
with stable ids or you duplicate content and clobber user edits.
- Clean up on
signal.signal.addEventListener('abort', () => stop())for
every store.listen / editor.on / setInterval; the signal fires before
rerun and on close.
- Keep script writes out of undo:
editor.run(fn, { history: 'ignore' }). editor.on('tick')pauses when the window is hidden (it is a RAF loop);
setInterval keeps firing but Electron throttles it to ~1/s in the background.
- The API needs the bearer token from
server.json; the port can be non-default
(server.listen(0) picks one) — always read the file, don't hardcode 7236.
- Only
tldraw/react/react-domimport — not a Node project.
Verification
- Shape schema (offline, no app):
node scripts/validate_shapes.mjs— builds
the real tldraw schema and validates note/text/frame. Passing prints 3/3.
- Live canvas edits: after
/exec, read back with/api/search→
api.getShapes(docId) (returns { page, viewport, shapes }) and
api.getBindings(docId) (array). Confirm expected shapes/bindings exist. Grab
api.getScreenshot(docId) (returns { filePath, ... }) and inspect the PNG/JPEG
with vision_analyze.
- Durable script applied:
GET /api/doc/:id/script-status. Success is
state: "applied" (currentDiskDigest === lastAppliedDigest === manifestSha256,
pendingApply === false, lastApplyError === null). If it stays "pending"
after a short retry, report that instead of claiming success; "error" means
the apply failed — read errorLogPath.
质量与来源
- 所属仓库
- NousResearch/hermes-agent
- 仓库星标
- 25 万
- 最近更新
- 今天
- 采集时间
- 今天
- commit
- 0b89435e7e4f
- 内容指纹
- sha256:a3c4ce28121ef2c
- 文件路径
- optional-skills/creative/tldraw-offline/SKILL.md