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stitch-design-taste 精选

Semantic Design System Skill for Google Stitch. Generates agent-friendly DESIGN.md files that enforce premium, anti-generic UI standards — strict typography, calibrated color, asymmetric layouts, perpetual micro-motion, and hardware-accelerated performance.

在 GitHub 打开

安装方式

cp -r skills/stitch-skill ~/.claude/skills/stitch-skill

把该 skill 目录放进客户端 skills 目录。不同客户端的目录可能不同,Claude Code 默认是 ~/.claude/skills/

整仓一次性获取:git clone --depth 1 https://github.com/Leonxlnx/taste-skill.git

依赖与权限

  • 无需 API Key
  • 需要联网访问外部服务
  • 依赖外部命令:make
  • 以上为按正文与 frontmatter 自动推断的信号,仅供参考;安装前建议先阅读原文。

SKILL.md 正文

来源 Leonxlnx/taste-skill@d237dd3 · 许可 MIT · 内容未修改

Stitch Design Taste — Semantic Design System Skill

Overview

This skill generates DESIGN.md files optimized for Google Stitch screen generation. It translates the battle-tested anti-slop frontend engineering directives into Stitch's native semantic design language — descriptive, natural-language rules paired with precise values that Stitch's AI agent can interpret to produce premium, non-generic interfaces.

The generated DESIGN.md serves as the single source of truth for prompting Stitch to generate new screens that align with a curated, high-agency design language. Stitch interprets design through "Visual Descriptions" supported by specific color values, typography specs, and component behaviors.

Prerequisites

  • Access to Google Stitch via labs.google/stitch
  • Optionally: Stitch MCP Server for programmatic integration with Cursor, Antigravity, or Gemini CLI

The Goal

Generate a DESIGN.md file that encodes:

  1. Visual atmosphere — the mood, density, and design philosophy
  2. Color calibration — neutrals, accents, and banned patterns with hex codes
  3. Typographic architecture — font stacks, scale hierarchy, and anti-patterns
  4. Component behaviors — buttons, cards, inputs with interaction states
  5. Layout principles — grid systems, spacing philosophy, responsive strategy
  6. Motion philosophy — animation engine specs, spring physics, perpetual micro-interactions
  7. Anti-patterns — explicit list of banned AI design clichés

Analysis & Synthesis Instructions

1. Define the Atmosphere

Evaluate the target project's intent. Use evocative adjectives from the taste spectrum:

  • Density: "Art Gallery Airy" (1–3) → "Daily App Balanced" (4–7) → "Cockpit Dense" (8–10)
  • Variance: "Predictable Symmetric" (1–3) → "Offset Asymmetric" (4–7) → "Artsy Chaotic" (8–10)
  • Motion: "Static Restrained" (1–3) → "Fluid CSS" (4–7) → "Cinematic Choreography" (8–10)

Default baseline: Variance 8, Motion 6, Density 4. Adapt dynamically based on user's vibe description.

2. Map the Color Palette

For each color provide: Descriptive Name + Hex Code + Functional Role.

Mandatory constraints:

  • Maximum 1 accent color. Saturation below 80%
  • The "AI Purple/Blue Neon" aesthetic is strictly BANNED — no purple button glows, no neon gradients
  • Use absolute neutral bases (Zinc/Slate) with high-contrast singular accents
  • Stick to one palette for the entire output — no warm/cool gray fluctuation
  • Never use pure black (#000000) — use Off-Black, Zinc-950, or Charcoal

3. Establish Typography Rules

  • Display/Headlines: Track-tight, controlled scale. Not screaming. Hierarchy through weight and color, not just massive size
  • Body: Relaxed leading, max 65 characters per line
  • Font Selection: Inter is BANNED for premium/creative contexts. Force unique character: Geist, Outfit, Cabinet Grotesk, or Satoshi
  • Serif Ban: Generic serif fonts (Times New Roman, Georgia, Garamond, Palatino) are BANNED. If serif is needed for editorial/creative contexts, use only distinctive modern serifs: Fraunces, Gambarino, Editorial New, or Instrument Serif. Serif is always BANNED in dashboards or software UIs
  • Dashboard Constraint: Use Sans-Serif pairings exclusively (Geist + Geist Mono or Satoshi + JetBrains Mono)
  • High-Density Override: When density exceeds 7, all numbers must use Monospace

4. Define the Hero Section

The Hero is the first impression and must be creative, striking, and never generic:

  • Inline Image Typography: Embed small, contextual photos or visuals directly between words or letters in the headline. Images sit inline at type-height, rounded, acting as visual punctuation. This is the signature creative technique
  • No Overlapping: Text must never overlap images or other text. Every element occupies its own clean spatial zone
  • No Filler Text: "Scroll to explore", "Swipe down", scroll arrow icons, bouncing chevrons are BANNED. The content should pull users in naturally
  • Asymmetric Structure: Centered Hero layouts BANNED when variance exceeds 4
  • CTA Restraint: Maximum one primary CTA. No secondary "Learn more" links

5. Describe Component Stylings

For each component type, describe shape, color, shadow depth, and interaction behavior:

  • Buttons: Tactile push feedback on active state. No neon outer glows. No custom mouse cursors
  • Cards: Use ONLY when elevation communicates hierarchy. Tint shadows to background hue. For high-density layouts, replace cards with border-top dividers or negative space
  • Inputs/Forms: Label above input, helper text optional, error text below. Standard gap spacing
  • Loading States: Skeletal loaders matching layout dimensions — no generic circular spinners
  • Empty States: Composed compositions indicating how to populate data
  • Error States: Clear, inline error reporting

6. Define Layout Principles

  • No overlapping elements — every element occupies its own clear spatial zone. No absolute-positioned content stacking
  • Centered Hero sections are BANNED when variance exceeds 4 — force Split Screen, Left-Aligned, or Asymmetric Whitespace
  • The generic "3 equal cards horizontally" feature row is BANNED — use 2-column Zig-Zag, asymmetric grid, or horizontal scroll
  • CSS Grid over Flexbox math — never use calc() percentage hacks
  • Contain layouts using max-width constraints (e.g., 1400px centered)
  • Full-height sections must use min-h-[100dvh] — never h-screen (iOS Safari catastrophic jump)

7. Define Responsive Rules

Every design must work across all viewports:

  • Mobile-First Collapse (< 768px): All multi-column layouts collapse to single column. No exceptions
  • No Horizontal Scroll: Horizontal overflow on mobile is a critical failure
  • Typography Scaling: Headlines scale via clamp(). Body text minimum 1rem/14px
  • Touch Targets: All interactive elements minimum 44px tap target
  • Image Behavior: Inline typography images (photos between words) stack below headline on mobile
  • Navigation: Desktop horizontal nav collapses to clean mobile menu
  • Spacing: Vertical section gaps reduce proportionally (clamp(3rem, 8vw, 6rem))

8. Encode Motion Philosophy

  • Spring Physics default: stiffness: 100, damping: 20 — premium, weighty feel. No linear easing
  • Perpetual Micro-Interactions: Every active component should have an infinite loop state (Pulse, Typewriter, Float, Shimmer)
  • Staggered Orchestration: Never mount lists instantly — use cascade delays for waterfall reveals
  • Performance: Animate exclusively via transform and opacity. Never animate top, left, width, height. Grain/noise filters on fixed pseudo-elements only

9. List Anti-Patterns (AI Tells)

Encode these as explicit "NEVER DO" rules in the DESIGN.md:

  • No emojis anywhere
  • No Inter font
  • No generic serif fonts (Times New Roman, Georgia, Garamond) — distinctive modern serifs only if needed
  • No pure black (#000000)
  • No neon/outer glow shadows
  • No oversaturated accents
  • No excessive gradient text on large headers
  • No custom mouse cursors
  • No overlapping elements — clean spatial separation always
  • No 3-column equal card layouts
  • No generic names ("John Doe", "Acme", "Nexus")
  • No fake round numbers (99.99%, 50%)
  • No AI copywriting clichés ("Elevate", "Seamless", "Unleash", "Next-Gen")
  • No filler UI text: "Scroll to explore", "Swipe down", scroll arrows, bouncing chevrons
  • No broken Unsplash links — use picsum.photos or SVG avatars
  • No centered Hero sections (for high-variance projects)

Output Format (DESIGN.md Structure)

# Design System: [Project Title]

## 1. Visual Theme & Atmosphere
(Evocative description of the mood, density, variance, and motion intensity.
Example: "A restrained, gallery-airy interface with confident asymmetric layouts
and fluid spring-physics motion. The atmosphere is clinical yet warm — like a
well-lit architecture studio.")

## 2. Color Palette & Roles
- **Canvas White** (#F9FAFB) — Primary background surface
- **Pure Surface** (#FFFFFF) — Card and container fill
- **Charcoal Ink** (#18181B) — Primary text, Zinc-950 depth
- **Muted Steel** (#71717A) — Secondary text, descriptions, metadata
- **Whisper Border** (rgba(226,232,240,0.5)) — Card borders, 1px structural lines
- **[Accent Name]** (#XXXXXX) — Single accent for CTAs, active states, focus rings
(Max 1 accent. Saturation < 80%. No purple/neon.)

## 3. Typography Rules
- **Display:** [Font Name] — Track-tight, controlled scale, weight-driven hierarchy
- **Body:** [Font Name] — Relaxed leading, 65ch max-width, neutral secondary color
- **Mono:** [Font Name] — For code, metadata, timestamps, high-density numbers
- **Banned:** Inter, generic system fonts for premium contexts. Serif fonts banned in dashboards.

## 4. Component Stylings
* **Buttons:** Flat, no outer glow. Tactile -1px translate on active. Accent fill for primary, ghost/outline for secondary.
* **Cards:** Generously rounded corners (2.5rem). Diffused whisper shadow. Used only when elevation serves hierarchy. High-density: replace with border-top dividers.
* **Inputs:** Label above, error below. Focus ring in accent color. No floating labels.
* **Loaders:** Skeletal shimmer matching exact layout dimensions. No circular spinners.
* **Empty States:** Composed, illustrated compositions — not just "No data" text.

## 5. Layout Principles
(Grid-first responsive architecture. Asymmetric splits for Hero sections.
Strict single-column collapse below 768px. Max-width containment.
No flexbox percentage math. Generous internal padding.)

## 6. Motion & Interaction
(Spring physics for all interactive elements. Staggered cascade reveals.
Perpetual micro-loops on active dashboard components. Hardware-accelerated
transforms only. Isolated Client Components for CPU-heavy animations.)

## 7. Anti-Patterns (Banned)
(Explicit list of forbidden patterns: no emojis, no Inter, no pure black,
no neon glows, no 3-column equal grids, no AI copywriting clichés,
no generic placeholder names, no broken image links.)

Best Practices

  • Be Descriptive: "Deep Charcoal Ink (#18181B)" — not just "dark text"
  • Be Functional: Explain what each element is used for
  • Be Consistent: Same terminology throughout the document
  • Be Precise: Include exact hex codes, rem values, pixel values in parentheses
  • Be Opinionated: This is not a neutral template — it enforces a specific, premium aesthetic

Tips for Success

  1. Start with the atmosphere — understand the vibe before detailing tokens
  2. Look for patterns — identify consistent spacing, sizing, and styling
  3. Think semantically — name colors by purpose, not just appearance
  4. Consider hierarchy — document how visual weight communicates importance
  5. Encode the bans — anti-patterns are as important as the rules themselves

Common Pitfalls to Avoid

  • Using technical jargon without translation ("rounded-xl" instead of "generously rounded corners")
  • Omitting hex codes or using only descriptive names
  • Forgetting functional roles of design elements
  • Being too vague in atmosphere descriptions
  • Ignoring the anti-pattern list — these are what make the output premium
  • Defaulting to generic "safe" designs instead of enforcing the curated aesthetic

质量与来源

所属仓库
Leonxlnx/taste-skill
仓库星标
9.5 万
最近更新
今天
采集时间
今天
commit
d237dd399d57
内容指纹
sha256:46bdb08fee2dded
文件路径
skills/stitch-skill/SKILL.md

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