pixi-vn-sound 标准
Use when playing or stopping background music, sound effects, or voice lines; creating/organizing audio channels; controlling volume, mute, or pan; or wiring Tone.js audio filters (reverb, delay, EQ, etc.) in a Pixi'VN game.
安装方式
cp -r skills/sound ~/.claude/skills/sound把该 skill 目录放进客户端 skills 目录。不同客户端的目录可能不同,Claude Code 默认是 ~/.claude/skills/
https://raw.githubusercontent.com/DRincs-Productions/pixi-vn/01c19cb44b4fa752732f57adb6dcaeb57137ec72/skills/sound/SKILL.md下载后另存为 ~/.claude/skills/sound/SKILL.md。链接锁定采集时的 commit,内容与本站展示一致。
整仓一次性获取:git clone --depth 1 https://github.com/DRincs-Productions/pixi-vn.git
依赖与权限
- 无需 API Key
- 需要联网访问外部服务
- 依赖外部命令:
npm - 以上为按正文与 frontmatter 自动推断的信号,仅供参考;安装前建议先阅读原文。
触发场景
playingsound effectsvoice linescreating/organizing a
摘要与原文
本站未内联该 skill 的正文(许可不在允许再分发的白名单内,或作者未声明许可)。下面是本站撰写的摘要,完整内容请查看原文。
Use when playing or stopping background music, sound effects, or voice lines; creating/organizing audio channels; controlling volume, mute, or pan; or wiring Tone.js audio filters (reverb, delay, EQ, etc.) in a Pixi'VN game.
质量与来源
- 所属仓库
- DRincs-Productions/pixi-vn
- 仓库星标
- 151
- 最近更新
- 12 天前
- 采集时间
- 今天
- commit
- 01c19cb44b4f
- 内容指纹
- sha256:ec5288be5123852
- 文件路径
- skills/sound/SKILL.md
同仓库其它 Skill
查看全部 13 个pixi-vn-assets
Use when adding, organizing, registering, or loading non-code files (images, audio, video) in a Pixi'VN project — local assets processed by PixiJS AssetPack vs. online/remote-hosted assets, the AssetsManifest/bundle/alias system, where to edit the manifest for each case, and when to load bundles (at startup, in the background, per-label, per-route). Load this before writing any code that references an image/sound/video path directly, or before adding entries to a manifest.
pixi-vn-canvas
Use when adding, moving, or removing images, sprites, text, or video on the Pixi'VN game canvas, or when applying or creating transitions (dissolve, fade, move, zoom, push, wipe, iris, split, flash, blur, pixelate, or a custom one built on `canvas.animate`/`filters.animate`), shake/animation effects, or ticker-based animations built on PixiJS. Covers the `canvas` singleton exported from `@drincs/pixi-vn`. For UI layers (HTML or PixiJS) mounted on top of the canvas, see `pixi-vn-ui` instead.
pixi-vn-characters
Use when defining visual novel characters for a @drincs/pixi-vn game — creating a character with a name, color, icon and other props, registering it so it can be looked up by id, and referencing it from dialogue/narration. Load this before writing any `CharacterBaseModel` or `RegisteredCharacters` code.
pixi-vn-getting-started
Use when setting up a new or existing project on @drincs/pixi-vn, wiring the main.ts entry point, or calling the top-level Game API (Game.init, Game.start, Game.onEnd, Game.addOnError, Game.onNavigate, Game.clear) — this is the entry point every Pixi'VN project needs before touching canvas, narration, sound, storage, or history.
pixi-vn-history
Use when implementing "go back" / "rewind" / step-navigation features in a Pixi'VN game, or when you need to read the player-facing dialogue/choice history (e.g. for a backlog or "history log" UI) — covers the History module's `stepHistory` API and the "step" vs "paragraph" goBackMode.
pixi-vn-migration
Use when upgrading an existing @drincs/pixi-vn project to a newer version, or when a runtime/type error matches a known breaking change. Covers every breaking change between versions with before/after code.
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